CommonLibSSE (powerof3)
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SCEPAD.h
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1#pragma once
2
3namespace REX::PS4
4{
5 enum SCE_PAD_BUTTON : std::uint32_t
6 {
7 SCE_PAD_BUTTON_SHARE = 0x00000001,
8 SCE_PAD_BUTTON_L3 = 0x00000002,
9 SCE_PAD_BUTTON_R3 = 0x00000004,
11 SCE_PAD_BUTTON_UP = 0x00000010,
13 SCE_PAD_BUTTON_DOWN = 0x00000040,
14 SCE_PAD_BUTTON_LEFT = 0x00000080,
15 SCE_PAD_BUTTON_L2 = 0x00000100,
16 SCE_PAD_BUTTON_R2 = 0x00000200,
17 SCE_PAD_BUTTON_L1 = 0x00000400,
18 SCE_PAD_BUTTON_R1 = 0x00000800,
26 };
27}
Definition SCEPAD.h:4
SCE_PAD_BUTTON
Definition SCEPAD.h:6
@ SCE_PAD_BUTTON_R3
Definition SCEPAD.h:9
@ SCE_PAD_BUTTON_L1
Definition SCEPAD.h:17
@ SCE_PAD_BUTTON_SHARE
Definition SCEPAD.h:7
@ SCE_PAD_BUTTON_CROSS
Definition SCEPAD.h:21
@ SCE_PAD_BUTTON_R1
Definition SCEPAD.h:18
@ SCE_PAD_BUTTON_DOWN
Definition SCEPAD.h:13
@ SCE_PAD_BUTTON_UP
Definition SCEPAD.h:11
@ SCE_PAD_BUTTON_OPTIONS
Definition SCEPAD.h:10
@ SCE_PAD_BUTTON_L3
Definition SCEPAD.h:8
@ SCE_PAD_BUTTON_L2
Definition SCEPAD.h:15
@ SCE_PAD_BUTTON_RIGHT
Definition SCEPAD.h:12
@ SCE_PAD_BUTTON_TRIANGLE
Definition SCEPAD.h:19
@ SCE_PAD_BUTTON_LEFT
Definition SCEPAD.h:14
@ SCE_PAD_BUTTON_INTERCEPTED
Definition SCEPAD.h:25
@ SCE_PAD_BUTTON_R2
Definition SCEPAD.h:16
@ SCE_PAD_BUTTON_PLAYSTATION
Definition SCEPAD.h:23
@ SCE_PAD_BUTTON_TOUCH_PAD
Definition SCEPAD.h:24
@ SCE_PAD_BUTTON_CIRCLE
Definition SCEPAD.h:20
@ SCE_PAD_BUTTON_SQUARE
Definition SCEPAD.h:22