#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
Definition: BSTArray.h:378
Definition: AbsorbEffect.h:6
Definition: ReticuleController.h:9
BSTSmallArray< MagicSystem::CastingSource > data
Definition: ReticuleController.h:18
static ReticuleController & GetSingleton()
Definition: ReticuleController.h:11
std::uint64_t nextUpdate
Definition: ReticuleController.h:19