#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition BSTArray.h:378
Definition AbsorbEffect.h:6
Definition ReticuleController.h:9
BSTSmallArray< MagicSystem::CastingSource > data
Definition ReticuleController.h:18
static ReticuleController & GetSingleton()
Definition ReticuleController.h:11
std::uint64_t nextUpdate
Definition ReticuleController.h:19