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RefActivateData.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
RE/B/BSPointerHandle.h
"
4
5
namespace
RE
6
{
7
struct
REF_ACTIVATE_DATA
8
{
9
public
:
10
// members
11
ObjectRefHandle
activateRef
;
// 00
12
float
activateDelay
;
// 04
13
};
7
struct
REF_ACTIVATE_DATA
{
…
};
14
static_assert
(
sizeof
(
REF_ACTIVATE_DATA
) == 0x8);
15
}
BSPointerHandle.h
RE::BSPointerHandle< TESObjectREFR >
RE
Definition
AbsorbEffect.h:6
RE::REF_ACTIVATE_DATA
Definition
RefActivateData.h:8
RE::REF_ACTIVATE_DATA::activateRef
ObjectRefHandle activateRef
Definition
RefActivateData.h:11
RE::REF_ACTIVATE_DATA::activateDelay
float activateDelay
Definition
RefActivateData.h:12
CommonLibSSE
include
RE
R
RefActivateData.h
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