CommonLibSSE (powerof3)
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QuestEvents.h
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1#pragma once
2
3namespace RE
4{
5 enum class QuestEvent
6 {
7 kNone = static_cast<std::underlying_type_t<QuestEvent>>(-1), // NONE
8 kKillActor = 0, // KILL
9 kAssaultActor = 1, // ASSU
10 kChangeLocation = 2, // CLOC
11 kScript = 3, // SCPT
12 kActorDialogue = 4, // ADIA
13 kActorHello = 5, // AHEL
14 kActivateActor = 6, // AFAV
15 kPlayerAddItem = 7, // AIPL
16 kPlayerRemoveItem = 8, // REMP
17 kCraftItem = 9, // CRFT
18 kPickLock = 10, // LOCK
19 kInfection = 11, // INFC
20 kCure = 12, // CURE
21 kNewVoicePower = 13, // NVPE
22 kDeadBody = 14, // DEAD
23 kSkillIncrease = 15, // SKIL
24 kIncreaseLevel = 16, // LEVL
25 kChangeRelationshipRank = 17, // CHBR
26 kIntimidateNPC = 18, // INTM
27 kBribeNPC = 19, // BRIB
28 kFlatterNPC = 20, // FLAT
29 kPlayerGetsFavor = 21, // PRFV
30 kPayFine = 22, // PFIN
31 kJail = 23, // JAIL
32 kServedTime = 24, // STIJ
33 kEscapeJail = 25, // ESIA
34 kTrespass = 26, // TRES
35 kCrimeGold = 27, // ADCR
36 kArrest = 28, // ARRT
37 kCastMagic = 29 // CAST
38 };
39}
Definition AbsorbEffect.h:6
QuestEvent
Definition QuestEvents.h:6