CommonLibSSE (powerof3)
PCGamepadType.h
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#pragma once
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namespace
RE
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{
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enum class
PC_GAMEPAD_TYPE
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{
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kDirectX
= 0,
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kOrbis
= 1,
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kTotal
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};
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}
RE
Definition:
AbsorbEffect.h:6
RE::PC_GAMEPAD_TYPE
PC_GAMEPAD_TYPE
Definition:
PCGamepadType.h:6
RE::PC_GAMEPAD_TYPE::kOrbis
@ kOrbis
RE::PC_GAMEPAD_TYPE::kDirectX
@ kDirectX
RE::PC_GAMEPAD_TYPE::kTotal
@ kTotal
CommonLibSSE
include
RE
P
PCGamepadType.h
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