CommonLibSSE (powerof3)
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MoveToFunctor.h
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1#pragma once
2
5#include "RE/D/DelayFunctor.h"
6#include "RE/N/NiPoint3.h"
7
8namespace RE
9{
10 namespace BSScript
11 {
12 class IVirtualMachine;
13 }
14
15 namespace SkyrimScript
16 {
18 {
19 public:
20 inline static constexpr auto RTTI = RTTI_SkyrimScript____MoveToFunctor;
21 inline static constexpr auto VTABLE = VTABLE_SkyrimScript____MoveToFunctor;
22
23 ~MoveToFunctor() override; // 00
24
25 // override (DelayFunctor)
27 bool IsLatent() const override; // 02 - { return true; }
28 bool SaveImpl(BSStorage& a_storage) const override; // 04
29 FunctorType GetType() const override; // 05 - { return 0; }
30 bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
31
32 // members
37 bool matchRotation; // 30
38 bool exactTranslate; // 31
39 std::uint16_t pad32; // 32
40 std::uint32_t pad34; // 34
42 };
43 static_assert(sizeof(MoveToFunctor) == 0x40);
44 }
45}
Definition Variable.h:15
Definition BSStorage.h:14
Definition BSTSmartPointer.h:37
Definition NiPoint3.h:6
Definition DelayFunctor.h:17
FunctorType
Definition DelayFunctor.h:23
Definition MoveToFunctor.h:18
ObjectRefHandle source
Definition MoveToFunctor.h:33
FunctorType GetType() const override
ObjectRefHandle destination
Definition MoveToFunctor.h:34
bool SaveImpl(BSStorage &a_storage) const override
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition MoveToFunctor.h:41
bool IsLatent() const override
std::uint32_t pad34
Definition MoveToFunctor.h:40
RE::BSScript::Variable operator()() override
NiPoint3 rotationOffset
Definition MoveToFunctor.h:36
static constexpr auto VTABLE
Definition MoveToFunctor.h:21
NiPoint3 offset
Definition MoveToFunctor.h:35
bool matchRotation
Definition MoveToFunctor.h:37
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
std::uint16_t pad32
Definition MoveToFunctor.h:39
bool exactTranslate
Definition MoveToFunctor.h:38
static constexpr auto RTTI
Definition MoveToFunctor.h:20
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_SkyrimScript____MoveToFunctor(static_cast< std::uint64_t >(689430))
constexpr std::array< REL::ID, 1 > VTABLE_SkyrimScript____MoveToFunctor
Definition Offsets_VTABLE.h:12713