CommonLibSSE (powerof3)
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MagicSystem.h
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1#pragma once
2
3#include "RE/B/BSString.h"
4
5namespace RE
6{
7 class BGSSoundDescriptorForm;
8 class MagicItem;
9
10 namespace MagicSystem
11 {
13 {
14 kOK = 0,
15 kMagicka = 1,
16 kPowerUsed = 2,
18 kMultipleCast = 4,
19 kItemCharge = 5,
24 };
25
26 enum class CastingSource
27 {
28 kLeftHand = 0,
29 kRightHand = 1,
30 kOther = 2,
31 kInstant = 3
32 };
33
34 enum class CastingType
35 {
39 kScroll = 3
40 };
41
42 enum class Delivery
43 {
44 kSelf = 0,
45 kTouch = 1,
46 kAimed = 2,
47 kTargetActor = 3,
49
50 kTotal
51 };
52
53 enum class SoundID
54 {
56 kCharge = 1,
57 kReadyLoop = 2,
58 kRelease = 3,
59 kCastLoop = 4,
60 kHit = 5
61 };
62
63 enum class SpellType
64 {
65 kSpell = 0,
66 kDisease = 1,
67 kPower = 2,
68 kLesserPower = 3,
69 kAbility = 4,
70 kPoison = 5,
71 kEnchantment = 6,
72
73 kPotion = 7,
74 kAlchemy = static_cast<std::underlying_type_t<SpellType>>(kPotion),
75
76 kWortCraft = 8,
77 kIngredient = static_cast<std::underlying_type_t<SpellType>>(kWortCraft),
78
79 kLeveledSpell = 9,
80 kAddiction = 10,
81 kVoicePower = 11,
82 kStaffEnchantment = 12,
83 kScroll = 13
84 };
85
86 enum class WardState
87 {
88 kNone = 0,
89 kAbsorb = 1,
90 kBreak = 2,
91
92 kTotal
93 };
94
98 void GetMagicItemDescription(BSString& a_out, MagicItem* a_magicItem, const char* a_beginTagFormat, const char* a_endTagFormat);
99 }
100}
Definition BGSSoundDescriptorForm.h:14
Definition MagicItem.h:30
SoundID
Definition MagicSystem.h:54
BGSSoundDescriptorForm * GetMagicFailureSound(SpellType a_type)
SpellType
Definition MagicSystem.h:64
CannotCastReason
Definition MagicSystem.h:13
float GetMagicCasterTargetUpdateInterval()
const char * GetCannotCastString(CannotCastReason a_reason)
CastingType
Definition MagicSystem.h:35
CastingSource
Definition MagicSystem.h:27
void GetMagicItemDescription(BSString &a_out, MagicItem *a_magicItem, const char *a_beginTagFormat, const char *a_endTagFormat)
Delivery
Definition MagicSystem.h:43
WardState
Definition MagicSystem.h:87
Definition AbsorbEffect.h:6