CommonLibSSE (powerof3)
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MagicItem.h
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1#pragma once
2
3#include "RE/A/ActorValues.h"
5#include "RE/B/BSTArray.h"
10#include "RE/M/MagicSystem.h"
11#include "RE/T/TESBoundObject.h"
12#include "RE/T/TESFullName.h"
13
14namespace RE
15{
16 class Actor;
17 class ActorValueInfo;
18 class Character;
19 class EffectItem;
20 class EffectSetting;
21 class QueuedFile;
22 class TESModel;
23 class TESObjectWEAP;
24 struct Effect;
25
26 class MagicItem :
27 public TESBoundObject, // 00
28 public TESFullName, // 30
29 public BGSKeywordForm // 40
30 {
31 public:
32 inline static constexpr auto RTTI = RTTI_MagicItem;
33 inline static constexpr auto VTABLE = VTABLE_MagicItem;
34
36 {
37 public:
38 // add
39 virtual void VisitModel(TESModel* a_model) = 0; // 00
40 virtual void VisitWeapon(TESObjectWEAP* a_weapon) = 0; // 01
41 };
42 static_assert(sizeof(PreloadableVisitor) == 0x8);
43
45 {
46 public:
47 // members
48 EffectItem* effect; // 00
50 float magnitude; // 0C
51 bool custom; // 10
52 std::uint8_t pad11; // 11
53 std::uint16_t pad12; // 12
54 std::uint32_t pad14; // 14
55 };
56 static_assert(sizeof(SkillUsageData) == 0x18);
57
58 class Data
59 {
60 public:
61 // members
62 std::int32_t costOverride; // 0
63 std::uint32_t flags; // 4
64 };
65 static_assert(sizeof(Data) == 0x8);
66
67 ~MagicItem() override; // 00
68
69 // override (TESBoundObject)
70 void InitializeData() override; // 04 - { TESForm::InitDefaults(); }
71 bool Load(TESFile* a_mod) override; // 06
72 void InitItemImpl() override; // 13
73 bool IsMagicItem() const override; // 29 - { return true; }
74 void Copy(TESForm* a_srcForm) override; // 2F
75 bool IsAutoCalc() const override; // 3E - { return (GetData().flags & 1) == 0; }
76
77 // override (BGSKeywordForm)
78 bool HasKeyword(const BGSKeyword* a_keyword) const override; // 04
79
80 // add
81 [[nodiscard]] virtual MagicSystem::SpellType GetSpellType() const = 0; // 53
82 virtual void SetCastingType(MagicSystem::CastingType a_type); // 54 - { return; }
83 [[nodiscard]] virtual MagicSystem::CastingType GetCastingType() const = 0; // 55
84 virtual void SetDelivery(MagicSystem::Delivery a_delivery); // 56 - { return; }
85 [[nodiscard]] virtual MagicSystem::Delivery GetDelivery() const = 0; // 57
86 virtual bool IsValidDelivery(MagicSystem::Delivery a_delivery); // 58 - { return true; }
87 [[nodiscard]] virtual float GetFixedCastDuration() const; // 59 - { return 0.0; }
88 [[nodiscard]] virtual float GetRange() const; // 5A - { return 0.0; }
89 [[nodiscard]] virtual bool IgnoresResistance() const; // 5B - { return false; }
90 [[nodiscard]] virtual bool IgnoreLOS() const; // 5C - { return false; }
91 [[nodiscard]] virtual bool IsFood() const; // 5D - { return false; }
92 [[nodiscard]] virtual bool GetNoAbsorb() const; // 5E - { return false; }
93 [[nodiscard]] virtual bool GetNoDualCastModifications() const; // 5F - { return false; }
94 virtual bool GetSkillUsageData(SkillUsageData& a_data) const; // 60 - { return false; }
95 [[nodiscard]] virtual bool IsPoison() const; // 61 - { return GetSpellType() == MagicSystem::SpellType::kPoison; }
96 [[nodiscard]] virtual bool IsMedicine() const; // 62 - { return false; }
97 virtual void AdjustCost(float& a_cost, Actor* a_actor) const; // 63 - { return; }
98 [[nodiscard]] virtual float GetChargeTime() const; // 64 - { return 0.0; }
99 [[nodiscard]] virtual std::uint32_t GetMaxEffectCount() const; // 65 - { return 0; }
100 [[nodiscard]] virtual ActorValue GetAssociatedSkill() const; // 66 - { return ActorValue::kNone; }
101 [[nodiscard]] virtual bool IsTwoHanded() const; // 67 - { return false; }
102 virtual std::uint32_t GetChunkID() = 0; // 68
103 virtual void CopyMagicItemData(MagicItem* a_src) = 0; // 69
104 virtual void LoadMagicItemChunk(TESFile* a_mod, std::uint32_t a_chunkID); // 6A - { return; }
105 virtual void LoadChunkDataPostProcess(TESFile* a_mod); // 6B - { return; }
106 [[nodiscard]] virtual const Data* GetData1() const = 0; // 6C
107 virtual Data* GetData2() = 0; // 6D
108 [[nodiscard]] virtual std::uint32_t GetDataSize() const = 0; // 6E
109 virtual void InitFromChunk(TESFile* a_mod) = 0; // 6F
110 virtual void InitChunk() = 0; // 70
111
112 [[nodiscard]] float CalculateMagickaCost(Actor* a_caster) const;
113 [[nodiscard]] float CalculateTotalGoldValue(Actor* a_caster = nullptr) const;
114 [[nodiscard]] MagicItemDataCollector CollectData() const;
115 [[nodiscard]] EffectSetting* GetAVEffect() const;
116 [[nodiscard]] Effect* GetCostliestEffectItem(MagicSystem::Delivery a_delivery = MagicSystem::Delivery::kTotal, bool a_positiveArea = false) const;
117 [[nodiscard]] Data* GetData();
118 [[nodiscard]] const Data* GetData() const;
119 [[nodiscard]] std::int32_t GetLargestArea() const;
120 [[nodiscard]] std::uint32_t GetLongestDuration() const;
121 [[nodiscard]] bool HasEffect(EffectArchetype a_archetype);
122 [[nodiscard]] bool IsHostile() const;
123 [[nodiscard]] bool IsPermanent() const;
124 void Traverse(MagicItemTraversalFunctor& a_visitor) const;
125
126 // members
128 std::int32_t hostileCount; // 70
129 std::uint32_t pad74; // 74
131 std::uint32_t preloadCount; // 80
132 std::uint32_t pad84; // 84
134
135 protected:
136 float CalculateCost(Actor* a_caster) const;
137 };
138 static_assert(sizeof(MagicItem) == 0x90);
139}
Definition Actor.h:133
Definition BGSKeywordForm.h:12
Definition BGSKeyword.h:10
Definition BSTArray.h:378
Definition BSTSmartPointer.h:37
Definition EffectSetting.h:24
Definition MagicItemDataCollector.h:11
Definition MagicItemTraversalFunctor.h:10
Definition MagicItem.h:59
std::uint32_t flags
Definition MagicItem.h:63
std::int32_t costOverride
Definition MagicItem.h:62
Definition MagicItem.h:36
virtual void VisitModel(TESModel *a_model)=0
virtual void VisitWeapon(TESObjectWEAP *a_weapon)=0
Definition MagicItem.h:30
virtual void LoadChunkDataPostProcess(TESFile *a_mod)
virtual bool IsMedicine() const
virtual bool GetNoDualCastModifications() const
virtual bool IgnoresResistance() const
float CalculateTotalGoldValue(Actor *a_caster=nullptr) const
bool IsPermanent() const
bool HasEffect(EffectArchetype a_archetype)
virtual void CopyMagicItemData(MagicItem *a_src)=0
void Copy(TESForm *a_srcForm) override
std::uint32_t pad74
Definition MagicItem.h:129
virtual bool GetNoAbsorb() const
virtual bool IsFood() const
bool IsMagicItem() const override
virtual Data * GetData2()=0
EffectSetting * avEffectSetting
Definition MagicItem.h:130
Data * GetData()
void InitItemImpl() override
virtual bool IsValidDelivery(MagicSystem::Delivery a_delivery)
virtual void LoadMagicItemChunk(TESFile *a_mod, std::uint32_t a_chunkID)
std::int32_t GetLargestArea() const
virtual float GetChargeTime() const
virtual void AdjustCost(float &a_cost, Actor *a_actor) const
BSTSmartPointer< QueuedFile > preloadedItem
Definition MagicItem.h:133
virtual float GetRange() const
virtual void InitFromChunk(TESFile *a_mod)=0
std::int32_t hostileCount
Definition MagicItem.h:128
virtual ActorValue GetAssociatedSkill() const
bool HasKeyword(const BGSKeyword *a_keyword) const override
const Data * GetData() const
static constexpr auto VTABLE
Definition MagicItem.h:33
virtual std::uint32_t GetMaxEffectCount() const
static constexpr auto RTTI
Definition MagicItem.h:32
std::uint32_t preloadCount
Definition MagicItem.h:131
virtual void SetCastingType(MagicSystem::CastingType a_type)
bool Load(TESFile *a_mod) override
MagicItemDataCollector CollectData() const
virtual void InitChunk()=0
virtual bool GetSkillUsageData(SkillUsageData &a_data) const
virtual float GetFixedCastDuration() const
virtual MagicSystem::Delivery GetDelivery() const =0
void InitializeData() override
virtual const Data * GetData1() const =0
virtual MagicSystem::SpellType GetSpellType() const =0
void Traverse(MagicItemTraversalFunctor &a_visitor) const
EffectSetting * GetAVEffect() const
bool IsAutoCalc() const override
std::uint32_t GetLongestDuration() const
bool IsHostile() const
virtual void SetDelivery(MagicSystem::Delivery a_delivery)
virtual MagicSystem::CastingType GetCastingType() const =0
std::uint32_t pad84
Definition MagicItem.h:132
BSTArray< Effect * > effects
Definition MagicItem.h:127
virtual bool IgnoreLOS() const
float CalculateCost(Actor *a_caster) const
virtual bool IsPoison() const
~MagicItem() override
virtual std::uint32_t GetChunkID()=0
virtual std::uint32_t GetDataSize() const =0
Effect * GetCostliestEffectItem(MagicSystem::Delivery a_delivery=MagicSystem::Delivery::kTotal, bool a_positiveArea=false) const
float CalculateMagickaCost(Actor *a_caster) const
virtual bool IsTwoHanded() const
Definition TESBoundObject.h:24
Definition TESFile.h:17
Definition TESForm.h:36
Definition TESFullName.h:9
Definition TESModel.h:16
Definition TESObjectWEAP.h:79
SpellType
Definition MagicSystem.h:64
CastingType
Definition MagicSystem.h:35
Delivery
Definition MagicSystem.h:43
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 3 > VTABLE_MagicItem
Definition Offsets_VTABLE.h:11976
constexpr REL::ID RTTI_MagicItem(static_cast< std::uint64_t >(513851))
ActorValue
Definition ActorValues.h:6
ArchetypeID
Definition EffectArchetypes.h:8
Definition Effect.h:11
Definition MagicItem.h:45
std::uint32_t pad14
Definition MagicItem.h:54
bool custom
Definition MagicItem.h:51
std::uint8_t pad11
Definition MagicItem.h:52
float magnitude
Definition MagicItem.h:50
std::uint16_t pad12
Definition MagicItem.h:53
EffectItem * effect
Definition MagicItem.h:48
ActorValue skill
Definition MagicItem.h:49