CommonLibSSE (powerof3)
JumpHandler.h
Go to the documentation of this file.
1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_JumpHandler;
11  inline static constexpr auto VTABLE = VTABLE_JumpHandler;
12 
13  ~JumpHandler() override; // 00
14 
15  // override (PlayerInputHandler)
16  bool CanProcess(InputEvent* a_event) override; // 01
17  void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
18  };
19  static_assert(sizeof(JumpHandler) == 0x10);
20 }
Definition: ButtonEvent.h:11
Definition: InputEvent.h:25
Definition: PlayerControlsData.h:8
Definition: PlayerInputHandler.h:12
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_JumpHandler(static_cast< std::uint64_t >(687058))
constexpr std::array< REL::ID, 1 > VTABLE_JumpHandler
Definition: Offsets_VTABLE.h:11942
Definition: JumpHandler.h:8
static constexpr auto RTTI
Definition: JumpHandler.h:10
~JumpHandler() override
static constexpr auto VTABLE
Definition: JumpHandler.h:11
bool CanProcess(InputEvent *a_event) override
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override