CommonLibSSE (powerof3)
FragmentSystem.h
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1 #pragma once
2 
3 #include "RE/B/BSAtomic.h"
4 #include "RE/B/BSTHashMap.h"
5 
6 namespace RE
7 {
8  namespace SkyrimScript
9  {
11  {
12  public:
14  mutable BSSpinLock unk030; // 030
16  mutable BSSpinLock unk068; // 068
18  mutable BSSpinLock unk0A0; // 0A0
20  mutable BSSpinLock unk0D8; // 0D8
22  mutable BSSpinLock unk110; // 110
23  };
24  static_assert(sizeof(FragmentSystem) == 0x118);
25  }
26 }
Definition: BSAtomic.h:92
Definition: BSTHashMap.h:21
Definition: FragmentSystem.h:11
BSTHashMap< UnkKey, UnkValue > unk070
Definition: FragmentSystem.h:17
BSSpinLock unk068
Definition: FragmentSystem.h:16
BSTHashMap< UnkKey, UnkValue > unk0A8
Definition: FragmentSystem.h:19
BSTHashMap< UnkKey, UnkValue > unk000
Definition: FragmentSystem.h:13
BSSpinLock unk0A0
Definition: FragmentSystem.h:18
BSSpinLock unk0D8
Definition: FragmentSystem.h:20
BSSpinLock unk110
Definition: FragmentSystem.h:22
BSTHashMap< UnkKey, UnkValue > unk0E0
Definition: FragmentSystem.h:21
BSSpinLock unk030
Definition: FragmentSystem.h:14
BSTHashMap< UnkKey, UnkValue > unk038
Definition: FragmentSystem.h:15
Definition: AbsorbEffect.h:6