CommonLibSSE (powerof3)
ExtraWeaponAttackSound.h
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#pragma once
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#include "
RE/B/BSExtraData.h
"
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#include "
RE/B/BSSoundHandle.h
"
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#include "
RE/E/ExtraDataTypes.h
"
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namespace
RE
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{
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class
ExtraWeaponAttackSound
:
public
BSExtraData
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{
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public
:
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inline
static
constexpr
auto
RTTI
=
RTTI_ExtraWeaponAttackSound
;
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inline
static
constexpr
auto
VTABLE
=
VTABLE_ExtraWeaponAttackSound
;
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inline
static
constexpr
auto
EXTRADATATYPE
=
ExtraDataType::kWeaponAttackSound
;
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virtual
~ExtraWeaponAttackSound
();
// 00
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// override (BSExtraData)
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virtual
ExtraDataType
GetType
()
const override
;
// 01 - { return kWeaponAttackSound; }
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// members
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BSSoundHandle
handle
;
// 10
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std::uint32_t
pad1C
;
// 1C
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};
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static_assert(
sizeof
(
ExtraWeaponAttackSound
) == 0x20);
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}
BSExtraData.h
BSSoundHandle.h
ExtraDataTypes.h
RE::BSExtraData
Definition:
BSExtraData.h:9
RE::ExtraWeaponAttackSound
Definition:
ExtraWeaponAttackSound.h:10
RE::ExtraWeaponAttackSound::EXTRADATATYPE
static constexpr auto EXTRADATATYPE
Definition:
ExtraWeaponAttackSound.h:14
RE::ExtraWeaponAttackSound::GetType
virtual ExtraDataType GetType() const override
RE::ExtraWeaponAttackSound::VTABLE
static constexpr auto VTABLE
Definition:
ExtraWeaponAttackSound.h:13
RE::ExtraWeaponAttackSound::handle
BSSoundHandle handle
Definition:
ExtraWeaponAttackSound.h:22
RE::ExtraWeaponAttackSound::pad1C
std::uint32_t pad1C
Definition:
ExtraWeaponAttackSound.h:23
RE::ExtraWeaponAttackSound::~ExtraWeaponAttackSound
virtual ~ExtraWeaponAttackSound()
RE::ExtraWeaponAttackSound::RTTI
static constexpr auto RTTI
Definition:
ExtraWeaponAttackSound.h:12
RE
Definition:
AbsorbEffect.h:6
RE::RTTI_ExtraWeaponAttackSound
constexpr REL::ID RTTI_ExtraWeaponAttackSound(static_cast< std::uint64_t >(684677))
RE::ExtraDataType
ExtraDataType
Definition:
ExtraDataTypes.h:173
RE::ExtraDataType::kWeaponAttackSound
@ kWeaponAttackSound
RE::VTABLE_ExtraWeaponAttackSound
constexpr std::array< REL::ID, 1 > VTABLE_ExtraWeaponAttackSound
Definition:
Offsets_VTABLE.h:11636
RE::BSSoundHandle
Definition:
BSSoundHandle.h:10
CommonLibSSE
include
RE
E
ExtraWeaponAttackSound.h
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