CommonLibSSE (powerof3)
CrosshairPickData.h
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1 #pragma once
2 
3 #include "RE/B/BSPointerHandle.h"
4 #include "RE/N/NiPoint3.h"
5 #include "RE/N/NiSmartPointer.h"
6 
7 namespace RE
8 {
9  class bhkRigidBody;
10  class bhkSimpleShapePhantom;
11 
13  {
14  public:
16  {
17  static REL::Relocation<CrosshairPickData**> singleton{ RELOCATION_ID(515446, 401585) };
18  return *singleton;
19  }
20 
21  // members
22  std::uint32_t pad00; // 00
27  std::uint32_t pad1C; // 1C
30  std::uint32_t collisionInfo; // 30
31  std::uint8_t unk34; // 34
32  std::uint8_t unk35; // 35
33  std::uint16_t unk36; // 36
34  };
35  static_assert(sizeof(CrosshairPickData) == 0x38);
36 }
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
Definition: CrosshairPickData.h:13
std::uint32_t collisionInfo
Definition: CrosshairPickData.h:30
bhkRigidBody * targetCollider
Definition: CrosshairPickData.h:28
std::uint32_t pad00
Definition: CrosshairPickData.h:22
ObjectRefHandle grabPickRef
Definition: CrosshairPickData.h:25
ObjectRefHandle target
Definition: CrosshairPickData.h:23
std::uint8_t unk34
Definition: CrosshairPickData.h:31
std::uint16_t unk36
Definition: CrosshairPickData.h:33
NiPoint3 collisionPoint
Definition: CrosshairPickData.h:26
static CrosshairPickData * GetSingleton()
Definition: CrosshairPickData.h:15
std::uint32_t pad1C
Definition: CrosshairPickData.h:27
NiPointer< bhkSimpleShapePhantom > pickCollider
Definition: CrosshairPickData.h:29
ObjectRefHandle targetActor
Definition: CrosshairPickData.h:24
std::uint8_t unk35
Definition: CrosshairPickData.h:32
Definition: NiPoint3.h:6
Definition: bhkRigidBody.h:15
Definition: AbsorbEffect.h:6