CommonLibSSE (powerof3)
Loading...
Searching...
No Matches
ControlMap.h
Go to the documentation of this file.
1#pragma once
2
5#include "RE/B/BSTArray.h"
6#include "RE/B/BSTEvent.h"
7#include "RE/B/BSTSingleton.h"
8#include "RE/I/InputDevices.h"
10#include "RE/U/UserEvents.h"
11
12namespace RE
13{
14 class UserEventEnabled;
15
16 class ControlMap :
17 public BSTSingletonSDM<ControlMap>, // 00
18 public BSTEventSource<UserEventEnabled> // 08
19 {
20 public:
23
24 enum : std::uint32_t
25 {
26 kInvalid = static_cast<std::uint8_t>(-1)
27 };
28
30 {
31 public:
32 // members
34 std::uint16_t inputKey; // 08
35 std::uint16_t modifier; // 08
36 std::int8_t indexInContext; // 0C
37 bool remappable; // 0D
38 bool linked; // 0E
40 std::uint32_t pad14; // 14
41 };
42 static_assert(sizeof(UserEventMapping) == 0x18);
43
45 {
46 public:
47 // members
48 BSTArray<UserEventMapping> deviceMappings[INPUT_DEVICES::kTotal]; // 00
49 };
50 static_assert(sizeof(InputContext) == 0x60);
51
63 static_assert(sizeof(LinkedMapping) == 0x20);
64
66
67 std::int8_t AllowTextInput(bool a_allow);
68 constexpr bool AreControlsEnabled(UEFlag a_flags) const noexcept { return enabledControls.all(a_flags); }
69 std::uint32_t GetMappedKey(std::string_view a_eventID, INPUT_DEVICE a_device, InputContextID a_context = InputContextID::kGameplay) const;
70 std::string_view GetUserEventName(std::uint32_t a_buttonID, INPUT_DEVICE a_device, InputContextID a_context = InputContextID::kGameplay) const;
71 constexpr PC_GAMEPAD_TYPE GetGamePadType() const noexcept { return gamePadMapType.get(); }
72 constexpr bool IsActivateControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kActivate); }
73 constexpr bool IsConsoleControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kConsole); }
74 constexpr bool IsFightingControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kFighting); }
75 constexpr bool IsLookingControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kLooking); }
76 constexpr bool IsMenuControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kMenu); }
77 constexpr bool IsMainFourControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kMainFour); }
78 constexpr bool IsMovementControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kMovement); }
79 constexpr bool IsPOVSwitchControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kPOVSwitch); }
80 constexpr bool IsSneakingControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kSneaking); }
81 constexpr bool IsVATSControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kVATS); }
82 constexpr bool IsWheelZoomControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kWheelZoom); }
85 void ToggleControls(UEFlag a_flags, bool a_enable);
86
87 // members
88 InputContext* controlMap[InputContextID::kTotal]; // 060
93 std::int8_t textEntryCount; // 120
96 std::uint8_t pad123; // 123
98 };
99#ifdef SKYRIM_SUPPORT_AE
100 static_assert(sizeof(ControlMap) == 0x130);
101#else
102 static_assert(sizeof(ControlMap) == 0x128);
103#endif
104}
Definition EnumSet.h:9
constexpr E get() const noexcept
Definition EnumSet.h:54
constexpr bool all(Args... a_args) const noexcept
Definition EnumSet.h:100
Definition BSTArray.h:378
Definition BSTEvent.h:19
Definition ControlMap.h:19
constexpr PC_GAMEPAD_TYPE GetGamePadType() const noexcept
Definition ControlMap.h:71
std::uint8_t pad123
Definition ControlMap.h:96
REX::EnumSet< PC_GAMEPAD_TYPE, std::uint32_t > gamePadMapType
Definition ControlMap.h:97
@ kInvalid
Definition ControlMap.h:26
constexpr bool IsFightingControlsEnabled() const noexcept
Definition ControlMap.h:74
constexpr bool AreControlsEnabled(UEFlag a_flags) const noexcept
Definition ControlMap.h:68
void ToggleControls(UEFlag a_flags, bool a_enable)
std::int8_t textEntryCount
Definition ControlMap.h:93
std::int8_t AllowTextInput(bool a_allow)
constexpr bool IsSneakingControlsEnabled() const noexcept
Definition ControlMap.h:80
constexpr bool IsConsoleControlsEnabled() const noexcept
Definition ControlMap.h:73
bool ignoreActivateDisabledEvents
Definition ControlMap.h:95
constexpr bool IsMovementControlsEnabled() const noexcept
Definition ControlMap.h:78
constexpr bool IsMainFourControlsEnabled() const noexcept
Definition ControlMap.h:77
std::string_view GetUserEventName(std::uint32_t a_buttonID, INPUT_DEVICE a_device, InputContextID a_context=InputContextID::kGameplay) const
std::uint32_t GetMappedKey(std::string_view a_eventID, INPUT_DEVICE a_device, InputContextID a_context=InputContextID::kGameplay) const
constexpr bool IsPOVSwitchControlsEnabled() const noexcept
Definition ControlMap.h:79
constexpr bool IsActivateControlsEnabled() const noexcept
Definition ControlMap.h:72
InputContext * controlMap[InputContextID::kTotal]
Definition ControlMap.h:88
constexpr bool IsMenuControlsEnabled() const noexcept
Definition ControlMap.h:76
void PopInputContext(InputContextID a_context)
constexpr bool IsLookingControlsEnabled() const noexcept
Definition ControlMap.h:75
constexpr bool IsWheelZoomControlsEnabled() const noexcept
Definition ControlMap.h:82
bool ignoreKeyboardMouse
Definition ControlMap.h:94
constexpr bool IsVATSControlsEnabled() const noexcept
Definition ControlMap.h:81
REX::EnumSet< UEFlag, std::uint32_t > enabledControls
Definition ControlMap.h:91
REX::EnumSet< UEFlag, std::uint32_t > unk11C
Definition ControlMap.h:92
BSTArray< LinkedMapping > linkedMappings
Definition ControlMap.h:89
BSTArray< InputContextID > contextPriorityStack
Definition ControlMap.h:90
void PushInputContext(InputContextID a_context)
static ControlMap * GetSingleton()
INPUT_CONTEXT_IDS::INPUT_CONTEXT_ID INPUT_CONTEXT_ID
Definition UserEvents.h:41
USER_EVENT_FLAG
Definition UserEvents.h:44
Definition AbsorbEffect.h:6
PC_GAMEPAD_TYPE
Definition PCGamepadType.h:6
Definition BSTSingleton.h:50
Definition ControlMap.h:45
BSTArray< UserEventMapping > deviceMappings[INPUT_DEVICES::kTotal]
Definition ControlMap.h:48
Definition ControlMap.h:53
std::uint32_t pad14
Definition ControlMap.h:60
BSFixedString linkFromName
Definition ControlMap.h:61
InputContextID linkedMappingContext
Definition ControlMap.h:57
INPUT_DEVICE device
Definition ControlMap.h:58
BSFixedString linkedMappingName
Definition ControlMap.h:56
InputContextID linkFromContext
Definition ControlMap.h:59
Definition ControlMap.h:30
std::int8_t indexInContext
Definition ControlMap.h:36
BSFixedString eventID
Definition ControlMap.h:33
std::uint16_t modifier
Definition ControlMap.h:35
std::uint16_t inputKey
Definition ControlMap.h:34
bool linked
Definition ControlMap.h:38
bool remappable
Definition ControlMap.h:37
std::uint32_t pad14
Definition ControlMap.h:40
REX::EnumSet< UEFlag, std::uint32_t > userEventGroupFlag
Definition ControlMap.h:39
INPUT_DEVICE
Definition InputDevices.h:8
INPUT_CONTEXT_ID
Definition UserEvents.h:14