Definition: ActiveEffect.h:27
Definition: CommandEffect.h:8
TESObjectREFR * GetVisualsTarget() override
~CommandEffect() override
static constexpr auto VTABLE
Definition: CommandEffect.h:11
void ClearTargetImpl() override
void Update(float a_delta) override
std::uint32_t pad94
Definition: CommandEffect.h:29
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorHandle commandedActor
Definition: CommandEffect.h:28
static constexpr auto RTTI
Definition: CommandEffect.h:10
void OnAdd(MagicTarget *a_target) override
Definition: MagicTarget.h:25
Definition: TESObjectREFR.h:114
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CommandEffect(static_cast< std::uint64_t >(686490))
constexpr std::array< REL::ID, 1 > VTABLE_CommandEffect
Definition: Offsets_VTABLE.h:11155