CommonLibSSE (powerof3)
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BipedObjects.h
Go to the documentation of this file.
1
#pragma once
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3
namespace
RE
4
{
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struct
BIPED_OBJECTS
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{
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enum
BIPED_OBJECT
: std::uint32_t
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{
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kNone
=
static_cast<
std::underlying_type_t<BIPED_OBJECT>
>
(-1),
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kHead
= 0,
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kHair = 1,
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kBody
= 2,
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kHands = 3,
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kForearms = 4,
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kAmulet
= 5,
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kRing = 6,
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kFeet = 7,
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kCalves = 8,
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kShield
= 9,
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kTail
= 10,
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kLongHair = 11,
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kCirclet = 12,
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kEars = 13,
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kModMouth = 14,
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kModNeck = 15,
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kModChestPrimary = 16,
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kModBack = 17,
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kModMisc1 = 18,
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kModPelvisPrimary = 19,
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kDecapitateHead = 20,
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kDecapitate = 21,
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kModPelvisSecondary = 22,
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kModLegRight = 23,
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kModLegLeft = 24,
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kModFaceJewelry = 25,
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kModChestSecondary = 26,
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kModShoulder = 27,
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kModArmLeft = 28,
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kModArmRight = 29,
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kModMisc2 = 30,
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kFX01 = 31,
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kEditorTotal = 32,
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kHandToHandMelee = kEditorTotal,
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kOneHandSword = 33,
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kOneHandDagger = 34,
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kOneHandAxe = 35,
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kOneHandMace = 36,
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kTwoHandMelee = 37,
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kBow = 38,
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kStaff = 39,
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kCrossbow = 40,
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kQuiver
= 41,
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kTotal
= 42
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};
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};
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using
BIPED_OBJECT
=
BIPED_OBJECTS::BIPED_OBJECT
;
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}
RE
Definition
AbsorbEffect.h:6
RE::MATERIAL_ID::kAmulet
@ kAmulet
RE::BIPED_PART::kQuiver
@ kQuiver
RE::BIPED_PART::kShield
@ kShield
RE::BIPED_PART::kTail
@ kTail
RE::BIPED_PART::kBody
@ kBody
RE::BIPED_PART::kHead
@ kHead
RE::ACTOR_CRITICAL_STAGE::kNone
@ kNone
RE::ACTOR_CRITICAL_STAGE::kTotal
@ kTotal
RE::BIPED_OBJECTS
Definition
BipedObjects.h:6
RE::BIPED_OBJECTS::BIPED_OBJECT
BIPED_OBJECT
Definition
BipedObjects.h:8
CommonLibSSE
include
RE
B
BipedObjects.h
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1.9.8