CommonLibSSE (powerof3)
BSLightingShaderMaterialParallax.h
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1 #pragma once
2 
4 #include "RE/N/NiSmartPointer.h"
5 
6 namespace RE
7 {
8  class NiSourceTexture;
9 
11  {
12  public:
13  inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterialParallax;
14  inline static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialParallax;
15  inline static constexpr auto FEATURE = Feature::kParallax;
16 
18 
19  // override (BSLightingShaderMaterialBase)
20  BSShaderMaterial* Create() override; // 01
21  void CopyMembers(BSShaderMaterial* a_src) override; // 02
22  std::uint32_t ComputeCRC32(void) override; // 04
23  Feature GetFeature() const override; // 06 - { return Type::kParallax; }
24  void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet* a_textureSet) override; // 08
25  void ClearTextures() override; // 09
26  void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override; // 0A
27  void GetTextures(void) override; // 0B
28 
29  // members
31 
32  protected:
34  {
35  using func_t = decltype(&BSLightingShaderMaterialParallax::Ctor);
36  static REL::Relocation<func_t> func{ RELOCATION_ID(100055, 106762) };
37  return func(this);
38  }
40  };
41  static_assert(sizeof(BSLightingShaderMaterialParallax) == 0xA8);
42 }
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialParallax.h:11
BSShaderMaterial * Create() override
std::uint32_t ComputeCRC32(void) override
Feature GetFeature() const override
void CopyMembers(BSShaderMaterial *a_src) override
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
static constexpr auto RTTI
Definition: BSLightingShaderMaterialParallax.h:13
static constexpr auto FEATURE
Definition: BSLightingShaderMaterialParallax.h:15
BSLightingShaderMaterialParallax * Ctor()
Definition: BSLightingShaderMaterialParallax.h:33
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
NiPointer< NiSourceTexture > heightTexture
Definition: BSLightingShaderMaterialParallax.h:30
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialParallax.h:14
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:15
Definition: BSTextureSet.h:9
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BSLightingShaderMaterialParallax
Definition: Offsets_VTABLE.h:9212
constexpr REL::ID RTTI_BSLightingShaderMaterialParallax(static_cast< std::uint64_t >(692015))