16 inline static constexpr
auto FEATURE = Feature::kEye;
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
Definition: BSLightingShaderMaterialBase.h:14
Definition: BSLightingShaderMaterialEye.h:12
void GetTextures(void) override
NiPoint3 eyeCenter[2]
Definition: BSLightingShaderMaterialEye.h:36
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
NiPointer< NiSourceTexture > envMaskTexture
Definition: BSLightingShaderMaterialEye.h:34
BSLightingShaderMaterialEye * Ctor()
Definition: BSLightingShaderMaterialEye.h:40
std::uint32_t padC8
Definition: BSLightingShaderMaterialEye.h:37
void LoadBinary(NiStream &a_stream) override
float envMapScale
Definition: BSLightingShaderMaterialEye.h:35
std::uint32_t ComputeCRC32(void) override
static constexpr auto RTTI
Definition: BSLightingShaderMaterialEye.h:14
NiPointer< NiSourceTexture > envTexture
Definition: BSLightingShaderMaterialEye.h:33
void SaveBinary(NiStream &a_stream) override
~BSLightingShaderMaterialEye() override
Feature GetFeature() const override
BSShaderMaterial * Create() override
void ClearTextures() override
void CopyMembers(BSShaderMaterial *a_other) override
static constexpr auto FEATURE
Definition: BSLightingShaderMaterialEye.h:16
static constexpr auto VTABLE
Definition: BSLightingShaderMaterialEye.h:15
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:15
Definition: BSTextureSet.h:9
Definition: NiSmartPointer.h:9
Definition: NiStream.h:29
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BSLightingShaderMaterialEye
Definition: Offsets_VTABLE.h:9204
constexpr REL::ID RTTI_BSLightingShaderMaterialEye(static_cast< std::uint64_t >(692013))