CommonLibSSE (powerof3)
BGSLoadGameBuffer.h
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1 #pragma once
2 
3 namespace RE
4 {
6  {
7  public:
8  inline static constexpr auto RTTI = RTTI_BGSLoadGameBuffer;
9  inline static constexpr auto VTABLE = VTABLE_BGSLoadGameBuffer;
10 
11  virtual ~BGSLoadGameBuffer();
12 
13  // add
14  virtual std::uint8_t GetVersion(void); // 01
15 
16  void LoadDataEndian(void* a_data, std::uint32_t a_offset, std::uint32_t a_size)
17  {
18  using func_t = decltype(&BGSLoadGameBuffer::LoadDataEndian);
19  static REL::Relocation<func_t> func{ RELOCATION_ID(35112, 36005) };
20  return func(this, a_data, a_offset, a_size);
21  }
22 
23  // members
24  void* buffer; // 08
25  std::uint64_t unk10; // 10
26  std::uint32_t unk18; // 18
27  std::uint32_t unk1C; // 1C
28  std::uint32_t unk20; // 20
29  std::uint32_t bufferPosition; // 24
30  };
31  static_assert(sizeof(BGSLoadGameBuffer) == 0x28);
32 }
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:505
Definition: Relocation.h:210
Definition: BGSLoadGameBuffer.h:6
virtual std::uint8_t GetVersion(void)
std::uint32_t bufferPosition
Definition: BGSLoadGameBuffer.h:29
std::uint32_t unk18
Definition: BGSLoadGameBuffer.h:26
void * buffer
Definition: BGSLoadGameBuffer.h:24
std::uint32_t unk20
Definition: BGSLoadGameBuffer.h:28
std::uint32_t unk1C
Definition: BGSLoadGameBuffer.h:27
static constexpr auto RTTI
Definition: BGSLoadGameBuffer.h:8
void LoadDataEndian(void *a_data, std::uint32_t a_offset, std::uint32_t a_size)
Definition: BGSLoadGameBuffer.h:16
static constexpr auto VTABLE
Definition: BGSLoadGameBuffer.h:9
virtual ~BGSLoadGameBuffer()
std::uint64_t unk10
Definition: BGSLoadGameBuffer.h:25
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BGSLoadGameBuffer
Definition: Offsets_VTABLE.h:8644
constexpr REL::ID RTTI_BGSLoadGameBuffer(static_cast< std::uint64_t >(684847))