CommonLibSSE (powerof3)
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BGSDirectionalAmbientLightingColors.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/C/Color.h"
4
5namespace RE
6{
8 {
9 public:
11 {
12 public:
13 template <class T>
14 struct MaxMin
15 {
16 public:
17 // members
18 T max; // 0
19 T min; // ?
20 };
21 static_assert(sizeof(MaxMin<Color>) == 0x8);
22
23 // members
27 };
28 static_assert(sizeof(Directional) == 0x18);
29
30 // members
33 float fresnelPower; // 1C
34 };
35 static_assert(sizeof(BGSDirectionalAmbientLightingColors) == 0x20);
36}
Definition BGSDirectionalAmbientLightingColors.h:8
float fresnelPower
Definition BGSDirectionalAmbientLightingColors.h:33
Color specular
Definition BGSDirectionalAmbientLightingColors.h:32
Directional directional
Definition BGSDirectionalAmbientLightingColors.h:31
Definition AbsorbEffect.h:6
Definition BGSDirectionalAmbientLightingColors.h:15
T max
Definition BGSDirectionalAmbientLightingColors.h:18
T min
Definition BGSDirectionalAmbientLightingColors.h:19
Definition BGSDirectionalAmbientLightingColors.h:11
MaxMin< Color > y
Definition BGSDirectionalAmbientLightingColors.h:25
MaxMin< Color > z
Definition BGSDirectionalAmbientLightingColors.h:26
MaxMin< Color > x
Definition BGSDirectionalAmbientLightingColors.h:24
Definition Color.h:8