12    class EnchantmentItem;
 
Definition BGSCreatedObjectManager.h:15
 
EnchantmentItem * AddWeaponEnchantment(BSTArray< Effect > &a_effects)
 
std::uint16_t pad02
Definition BGSCreatedObjectManager.h:32
 
BSTArray< CreatedMagicItemData > weaponEnchantments
Definition BGSCreatedObjectManager.h:34
 
BSSpinLock lock
Definition BGSCreatedObjectManager.h:39
 
std::uint32_t pad04
Definition BGSCreatedObjectManager.h:33
 
BSTSet< MagicItem * > queuedDeletes
Definition BGSCreatedObjectManager.h:38
 
BSTArray< CreatedMagicItemData > armorEnchantments
Definition BGSCreatedObjectManager.h:35
 
std::uint8_t pad01
Definition BGSCreatedObjectManager.h:31
 
static BGSCreatedObjectManager * GetSingleton()
 
EnchantmentItem * AddArmorEnchantment(BSTArray< Effect > &a_effects)
 
BSTHashMap< std::uint32_t, CreatedMagicItemData > poisons
Definition BGSCreatedObjectManager.h:37
 
BSTHashMap< std::uint32_t, CreatedMagicItemData > potions
Definition BGSCreatedObjectManager.h:36
 
Definition BSTArray.h:378
 
Definition BSTHashMap.h:21
 
Definition EnchantmentItem.h:10
 
Definition MagicItem.h:30
 
Definition AbsorbEffect.h:6
 
Definition BGSCreatedObjectManager.h:18
 
volatile std::uint32_t refCount
Definition BGSCreatedObjectManager.h:20
 
MagicItem * magicItem
Definition BGSCreatedObjectManager.h:19
 
std::uint32_t pad0C
Definition BGSCreatedObjectManager.h:21
 
Definition BSTSingleton.h:50