CommonLibSSE (powerof3)
AttackAnimationArrayMap.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BSTArray.h"
4 #include "RE/B/BSTHashMap.h"
5 #include "RE/N/NiRefObject.h"
6 #include "RE/S/SetEventData.h"
7 
8 namespace RE
9 {
11  public NiRefObject, // 00
12  public BSTHashMap<std::uint32_t, BSTArray<SetEventData> const*> // 10
13  {
14  public:
15  inline static constexpr auto RTTI = RTTI_AttackAnimationArrayMap;
16  inline static constexpr auto VTABLE = VTABLE_AttackAnimationArrayMap;
17 
18  // hash key (hiword = right hand | loward = left hand)
19  enum HashKey : std::uint32_t
20  {
32  kShield
33  };
34 
35  virtual ~AttackAnimationArrayMap(); // 00
36  };
37  static_assert(sizeof(AttackAnimationArrayMap) == 0x40);
38 }
Definition: AttackAnimationArrayMap.h:13
static constexpr auto RTTI
Definition: AttackAnimationArrayMap.h:15
static constexpr auto VTABLE
Definition: AttackAnimationArrayMap.h:16
HashKey
Definition: AttackAnimationArrayMap.h:20
@ kHandToHandMelee
Definition: AttackAnimationArrayMap.h:21
@ kOneHandAxe
Definition: AttackAnimationArrayMap.h:24
@ kTwoHandSword
Definition: AttackAnimationArrayMap.h:26
@ kCrossbow
Definition: AttackAnimationArrayMap.h:30
@ kTwoHandAxe
Definition: AttackAnimationArrayMap.h:27
@ kOneHandSword
Definition: AttackAnimationArrayMap.h:22
@ kOneHandMace
Definition: AttackAnimationArrayMap.h:25
@ kOneHandDagger
Definition: AttackAnimationArrayMap.h:23
@ kShield
Definition: AttackAnimationArrayMap.h:32
@ kSpell
Definition: AttackAnimationArrayMap.h:31
@ kBow
Definition: AttackAnimationArrayMap.h:28
@ kStaff
Definition: AttackAnimationArrayMap.h:29
Definition: BSTHashMap.h:21
Definition: NiRefObject.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_AttackAnimationArrayMap(static_cast< std::uint64_t >(685437))
constexpr std::array< REL::ID, 1 > VTABLE_AttackAnimationArrayMap
Definition: Offsets_VTABLE.h:7421