CommonLibSSE (powerof3)
ActorKill.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  class Actor;
8 
9  struct ActorKill
10  {
11  public:
12  struct Event
13  {
14  public:
15  // members
16  Actor* killer; // 00
17  Actor* victim; // 08
18  };
19  static_assert(sizeof(Event) == 0x10);
20 
22  };
23 }
Definition: Actor.h:133
Definition: BSTEvent.h:19
Definition: AbsorbEffect.h:6
Definition: ActorKill.h:13
Actor * victim
Definition: ActorKill.h:17
Actor * killer
Definition: ActorKill.h:16
Definition: ActorKill.h:10
static BSTEventSource< Event > * GetEventSource()