12 std::int32_t
ComputePickpocketSuccess(
float a_thiefSkill,
float a_targetSkill, std::uint32_t a_valueStolen,
float a_weightStolen,
Actor* a_thief,
Actor* a_target,
bool a_isDetected,
TESForm* a_itemPickpocketing);
Definition: AbsorbEffect.h:6
SOUND_LEVEL
Definition: SoundLevels.h:6